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	<title>Comments on: Blend 3 Behaviors: Interactivity Without Code</title>
	<atom:link href="http://electricbeach.org/?feed=rss2&#038;p=147" rel="self" type="application/rss+xml" />
	<link>http://electricbeach.org/?p=147</link>
	<description>Christian Schormann</description>
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		<title>By: JAPF &#187; Blog Archive &#187; A WPF behavior to improve grouping in your ListBox</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-1980</link>
		<dc:creator>JAPF &#187; Blog Archive &#187; A WPF behavior to improve grouping in your ListBox</dc:creator>
		<pubDate>Fri, 12 Nov 2010 14:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-1980</guid>
		<description>[...] introduction to the concept of behaviors in WPF here and here by Christian [...]</description>
		<content:encoded><![CDATA[<p>[...] introduction to the concept of behaviors in WPF here and here by Christian [...]</p>
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		<title>By: C#, Silverlight, WPF, Linq &#8230; &#187; Cr&#233;ation d&#8217;une Behavior par un d&#233;veloppeur</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-1893</link>
		<dc:creator>C#, Silverlight, WPF, Linq &#8230; &#187; Cr&#233;ation d&#8217;une Behavior par un d&#233;veloppeur</dc:creator>
		<pubDate>Sat, 31 Jul 2010 20:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-1893</guid>
		<description>[...] vous expliquer plus concrètement&#160; ce qu’est une behavior, je vous renvoie vers le billet de Christian Schormann qui se charge parfaitement de faire [...]</description>
		<content:encoded><![CDATA[<p>[...] vous expliquer plus concrètement&#160; ce qu’est une behavior, je vous renvoie vers le billet de Christian Schormann qui se charge parfaitement de faire [...]</p>
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		<title>By: Silverlight Grid Row Gradients &#171; Jim Lynn</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-1882</link>
		<dc:creator>Silverlight Grid Row Gradients &#171; Jim Lynn</dc:creator>
		<pubDate>Thu, 01 Jul 2010 00:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-1882</guid>
		<description>[...] I decided to have some kind of automated way to do this. I needed something that you could call that would put in the right rectangles in the right places with the right colours but was easy to manage, so I wrote a behavior. If you&#8217;re unfamiliar with Silverlight Behaviors (apologies for the American spelling, but that&#8217;s what they&#8217;re called) then read this post by Christian Schormann from the Blend team. [...]</description>
		<content:encoded><![CDATA[<p>[...] I decided to have some kind of automated way to do this. I needed something that you could call that would put in the right rectangles in the right places with the right colours but was easy to manage, so I wrote a behavior. If you&#8217;re unfamiliar with Silverlight Behaviors (apologies for the American spelling, but that&#8217;s what they&#8217;re called) then read this post by Christian Schormann from the Blend team. [...]</p>
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		<title>By: Bea Stollnitz &#187; How can I add labels to a WPF pie chart? &#8211; Implementation details</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-1158</link>
		<dc:creator>Bea Stollnitz &#187; How can I add labels to a WPF pie chart? &#8211; Implementation details</dc:creator>
		<pubDate>Mon, 07 Sep 2009 17:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-1158</guid>
		<description>[...] Often, when faced with this design constraint, using a behavior is a good alternative. A behavior is simply an attached property that provides access to the element it&#8217;s attached to, and therefore to the whole tree it belongs to. I used a similar technique in my drag and drop blog post. More recently, Blend 3 has embraced this technique by providing support for applying behaviors at design time, and has generated a community around the creation of reusable behaviors. You can read more about Blend&#8217;s support for behaviors in Christian&#8217;s blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] Often, when faced with this design constraint, using a behavior is a good alternative. A behavior is simply an attached property that provides access to the element it&#8217;s attached to, and therefore to the whole tree it belongs to. I used a similar technique in my drag and drop blog post. More recently, Blend 3 has embraced this technique by providing support for applying behaviors at design time, and has generated a community around the creation of reusable behaviors. You can read more about Blend&#8217;s support for behaviors in Christian&#8217;s blog. [...]</p>
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		<title>By: WPF Body Behavior &#171; Code Blitz</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-854</link>
		<dc:creator>WPF Body Behavior &#171; Code Blitz</dc:creator>
		<pubDate>Wed, 24 Jun 2009 06:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-854</guid>
		<description>[...] Overview of Behaviors [...]</description>
		<content:encoded><![CDATA[<p>[...] Overview of Behaviors [...]</p>
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		<title>By: Top-silverlight &#187; Blog Archive &#187; Product Feature Highlight: Expression Blend 3 – Behaviors</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-785</link>
		<dc:creator>Top-silverlight &#187; Blog Archive &#187; Product Feature Highlight: Expression Blend 3 – Behaviors</dc:creator>
		<pubDate>Wed, 03 Jun 2009 07:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-785</guid>
		<description>[...] has been looking in-depth at Behaviors. His posts cover a thorough overview of Behaviors (Blend 3 Behaviors: Interactivity Without Code); followed by an exploration of the major concepts used in the creation of Behaviors including the [...]</description>
		<content:encoded><![CDATA[<p>[...] has been looking in-depth at Behaviors. His posts cover a thorough overview of Behaviors (Blend 3 Behaviors: Interactivity Without Code); followed by an exploration of the major concepts used in the creation of Behaviors including the [...]</p>
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		<title>By: Top-silverlight &#187; Blog Archive &#187; Behaviors : Writing Your Own Triggers</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-776</link>
		<dc:creator>Top-silverlight &#187; Blog Archive &#187; Behaviors : Writing Your Own Triggers</dc:creator>
		<pubDate>Tue, 02 Jun 2009 08:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-776</guid>
		<description>[...] of what all three mean, check out Jeff Kelly’s blog post as well as Christian Schormann’s two overview blog posts on this [...]</description>
		<content:encoded><![CDATA[<p>[...] of what all three mean, check out Jeff Kelly’s blog post as well as Christian Schormann’s two overview blog posts on this [...]</p>
]]></content:encoded>
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		<title>By: Mike Taulty's Blog : Expression Blend 3: More on Actions, Triggers, Behaviors</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-704</link>
		<dc:creator>Mike Taulty's Blog : Expression Blend 3: More on Actions, Triggers, Behaviors</dc:creator>
		<pubDate>Fri, 08 May 2009 13:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-704</guid>
		<description>[...] Blend 3 Behaviors- Interactivity Without Code [...]</description>
		<content:encoded><![CDATA[<p>[...] Blend 3 Behaviors- Interactivity Without Code [...]</p>
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		<title>By: The Silverlight Blog - Home</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-698</link>
		<dc:creator>The Silverlight Blog - Home</dc:creator>
		<pubDate>Wed, 06 May 2009 21:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-698</guid>
		<description>[...] has been looking in-depth at Behaviors. His posts cover a thorough overview of Behaviors (Blend 3 Behaviors: Interactivity Without Code); followed by an exploration of the major concepts used in the creation of Behaviors including the [...]</description>
		<content:encoded><![CDATA[<p>[...] has been looking in-depth at Behaviors. His posts cover a thorough overview of Behaviors (Blend 3 Behaviors: Interactivity Without Code); followed by an exploration of the major concepts used in the creation of Behaviors including the [...]</p>
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		<title>By: hardcodet.net &#187; Blog Archive &#187; WPF Behavior Samples</title>
		<link>http://electricbeach.org/?p=147&#038;cpage=1#comment-653</link>
		<dc:creator>hardcodet.net &#187; Blog Archive &#187; WPF Behavior Samples</dc:creator>
		<pubDate>Mon, 13 Apr 2009 08:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://electricbeach.org/?p=147#comment-653</guid>
		<description>[...] Behaviors in WPF and Silverlight are one of the features that were introduced with Blend 3, and unlike attached behaviors, they benefit from full designer support in Blend 3, thus providing a much higher level of accessibility to developers and designers alike. [...]</description>
		<content:encoded><![CDATA[<p>[...] Behaviors in WPF and Silverlight are one of the features that were introduced with Blend 3, and unlike attached behaviors, they benefit from full designer support in Blend 3, thus providing a much higher level of accessibility to developers and designers alike. [...]</p>
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