Several customers asked on Twitter today how to navigate to another screen when a storyboard is finished playing.
The answer is: There is a StoryboardCompleted trigger that you can use together with any action, including the Navigate actions. This post describes how to use it.
Here’s a great blog post from Jocelyn of the Microsoft Innovation Centre in Singapore, showing you how to do panoramic navigation for Windows Phone in Expression Blend, including a nice little behavior library for flick gestures.
Oh, almost forgot the link
UPDATE 11/18 - Re-posted the demo project, removing references to the expression behavior samples. This removes the MouseGestureTrigger demo, but should make the project work stand-alone. If you want to play with the mouse gesture trigger, download the samples from expressionblend.codeplex.com separately, please.
Thanks to all of you that visited my talk at PDC09. I was really happy to see such a large audience and so much interest in prototyping with SketchFlow, and in the opportunities for developers to extend SketchFlow to make it possible for designers to create rich interactivity without code.
In this post: A link to the demo project, and many other links that help you getting started with writing your own behaviors.
Microsoft’s professional developer conference (PDC) starts Monday in Los Angeles. We have a number of talks on Expression Blend and SketchFlow. If you are coming to PDC, we’d love to see you there…
I will hold a talk on SketchFlow on Tuesday at 4:30pm. In this talk, I’ll give a demo of SketchFlow and show how developers can extend and adapt SketchFlow by adding new behaviors to SketchFlow’s vocabulary of interactivity. Of course, I’d also love to hear your feedback and answer questions after the session, or at any other time during PDC.
If you are interested in Behaviors and effects, Pete Blois (who is also the author of Snoop and Rooler) will give an in-depth talk on Thursday at 12:45pm. I think this will be a must-see session for anybody interested in the Blend’s behavior model.
Right before the weekend, another post on Behaviors…
In my last post, I discussed a few of the building blocks of the Behaviors mechanism in Blend 3: Triggers, Actions and Behaviors. I also talked a little bit about the Source for Triggers and the Target for actions. Let’s jump right into a sample.
This post is the second in a series of posts about the Behaviors model in Blend 3. In this post, we’ll talk about some of the important concepts of Behaviors in Blend 3. The next posts in the series will bring some samples.
Blend 3 introduces a powerful design pattern for interactivity: Behaviors. Behaviors allow designers to create production-quality interactivity without writing code. They work in WPF and Silverlight.
For those of you who are missing triggers in Silverlight: Behaviors give you the same power as triggers and actions plus more, in a modular and extensible fashion, not just for WPF but also for Silverlight!