At Mix, in Las Vegas, we just introduced Blend 4. One of the new features that got great excitement is path-based layout. Let me tell you a bit more about it
Tuesday, March 16, 2010
Tuesday, March 16, 2010
Here are two great blog posts on Expression Blend 4:
- The first is by Kenny Young, Wizard of Layout on the Expression Blend team. Kenny describes dynamic layout, transitions and layout morphing in Expression Blend in great detail. A detailed sample project comes with the post.
- The second post is by Pete Blois, Lead Program Manager on the Blend team. Pete shows you an example for how to create physics-based games for Windows Phone and Silverlight. Pete shows how Blend can be used as a great level editor for 2D game design.
Friday, July 10, 2009
We have received a lot of questions about when SketchFlow would be available for you to play with. Thanks so much, all of you, for the enormous interest – we really appreciate it.
As of this morning (Friday, 10th), a version of Expression Blend 3 with SketchFlow is ready to download here.
I’ll use this post to talk about many new aspects of SketchFlow with you. This post is not a tutorial (I’ll do some of these later), but rather an overview of the concepts and ideas behind SketchFlow. Please feel free to let me know what you would like to learn more about, and I’ll try to blog about it in future installments.
Friday, April 3, 2009
Right before the weekend, another post on Behaviors…
In my last post, I discussed a few of the building blocks of the Behaviors mechanism in Blend 3: Triggers, Actions and Behaviors. I also talked a little bit about the Source for Triggers and the Target for actions. Let’s jump right into a sample.
Sunday, March 29, 2009
This post is the second in a series of posts about the Behaviors model in Blend 3. In this post, we’ll talk about some of the important concepts of Behaviors in Blend 3. The next posts in the series will bring some samples.
Tuesday, March 24, 2009
Blend 3 introduces a powerful design pattern for interactivity: Behaviors. Behaviors allow designers to create production-quality interactivity without writing code. They work in WPF and Silverlight.
For those of you who are missing triggers in Silverlight: Behaviors give you the same power as triggers and actions plus more, in a modular and extensible fashion, not just for WPF but also for Silverlight!
Thursday, March 19, 2009
Today at Mix, Doug Olson and I presented an overview of what the next version of Blend will bring. Blend 3 is going to be a huge and exciting release, and it offers a wide range of powerful tools for both production and design phases of software development.
Blend 3 will make it easier and more cost-effective than ever to create great user experiences for WPF and Silverlight, allowing designers to retain control over their designs throughout the design and development process.
Wednesday, March 18, 2009
Shown for the first time publicly today at Mix 2009 in Las Vegas, SketchFlow is a fun, informal, flexible, quick and powerful way to sketch and prototype rich, dynamic interactivity with Expression Blend.
Monday, June 9, 2008
See http://www.nibblestutorials.net/ for a bunch of great tutorials with Blend. In particular, Celso just posted a tutorial for VSM. See the Blend 2.5 & Silverlight 2 section…
Wednesday, June 4, 2008
Here an admittedly slightly contrived example for the use of visual state manager in a user control. Imagine a little web app to show Guitar chords: